About
This site has two parts. The archive section collects speculative hardware concept renders produced between 2014 and 2016 — a period when visualizing unreleased products from patent filings and supply chain leaks was one of the few ways to think concretely about where consumer technology was heading. Some of those concepts were close. Most are interesting mainly as documents of how people imagined the future at a specific moment.
The writing section is current. It covers design process, the intersection of AI and creative work, visual thinking as a practice, and how tools shape the way designers and researchers approach problems. The archive provides a useful reference point — a decade ago, speculative design meant building 3D renders by hand from incomplete information. What that process looks like now, with generative tools available at every step, is genuinely different and worth thinking through.
The older concept work was produced in Blender and KeyShot. Several renders were picked up by tech publications at the time — NotebookCheck, MacWorld, Yanko Design, Gizmodo, and others. Those pages are preserved here with context about what was known at the time and how the actual products compared.
The writing is ongoing. New posts cover design thinking, AI creativity tools, the role of visual representation in research and communication, and related topics.